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Humans are social creatures by nature. We are trained, from our childhood up and throughout our entire human life, to interact with others and to be socially active.
Now for something a bit more interesting than the last two entries. Actually storing the game world and accessing the data related to it is probably the most important task in the whole system.
So how does it work in Transcend?
For this part, let's take a look at the probable second most important aspect, which is actually getting input from the user and exchanging information between objects.
There's multiple ways to do this. Transcend uses the LWJGL Keyboard and Mouse classes to grab input. Since 1.65 it would also be possible to use Java's AWT/Swing event handlers.
So, let's see how this works then!
In an effort to give some more insight into the actual details and workings of the Transcend Engine, instead of only touching on the surface of things and talking about my intentions, I will start this series of blog entries. I'll go through as many aspects of the engine as possible, with as little code used as I can.
The first thing to talk about is the MainFrame and the engine's INIT sequence. What does this even mean?
In the modern web 2.0 user interaction is everywhere.
One of the most important things a user can do is to contribute content.
And this content comes, most of the time, in form of text.
However, there are certain ways to enhance the plain text experience and make the text more appealing, make it portray more information and just generally make it easier/better to read.
So, since I'm starting a Java course over the internets, here's a blog entry to guide you through the setup steps to get ready for Java programming.
I thought I'd write an update here since I've made quite the progress.
BASE and ESSENTIAL packagespaces are finished, as well as the Neon User module.
I also have some new plans and other stuff to talk about.
SSSSOOOO!
It's been quite a long time since I last talked about this, so here we are with a couple of updates about the project.
I got some screenshots to deliver, a couple of new ideas for game mechanics and more stuff about the story to talk about.
Let's get to it!
I promised to talk about the theming system, even if nobody gives the slightest fuck about it, so that's what I'll do.
09:51 #Stevenchan < Malakin> talk about faggotry and what it means to you
Well ok.